![]() If what I want to do with the daily perk point awarding is not possible I guess I should know that at this point.Rent now your own prepaid at Developer Console Right now the tooltips all tell me the wrong information.Īny help would be appreciated. I've done this already but I don't know how to change the tooltips to match. This might be a good placeholder to manually get my experience up and increase my gamestage. UPDATE: The devs just fixed giveselfxp so that it isn't affected by the modifiers. I think if there is a way to just up my level each day that would be helpful for gamestage. I'm tempted to go for the easy out which would be to change the multiplier so that it ramps up the gamestage faster but that could get to a point where it starts to skyrocket exponentially. At some point there may be an easier way to implement this feature but for now it happens automatically and is disrupted to some extent by death.Īfter further testing, I realize that I need to increase my level past one because my gamestage just equals my day count which is pretty lame-o. If I die the timer resets so it isn't really a skillpoint each morning but every 24 hrs of game time from the last time I died. This works out to one skill point a day if I'm playing 60 minute days. Thanks now to Guppycur who provided me with an SDX mod that uses the bleed buff timer to give me a skillpoint every 60 minutes of real time. Will probably adjust this as time goes on.Īdd an automatic skillpoint gain each day without a death.ĬOMPLETED: Thanks to Royal for the placeholder quest that allowed me to testrun it. It is still rare so I'm not feeling tempted to farm them them but I usually see an average of a bag or two each full day. I didn't want them to be pinatas but at the same time since I am now getting zero xp for them I thought it would be nice for a slightly greater chance for loot. I changed the percentages to 8% 12% and 16% for normal, feral, and radiated zombies. Tier 1 and 2 quests give 1 perk point, Tier 3 and 4 quests give 2 perk points, and Tier 5 quests give 3 perk points. When I want to improve in an area I go and complete a task for the trader instead of doing one repetitive activity in order to gain xp. It has been an extremely fun change for me. I see this as the trader giving training as a reward for doing his bidding. Awesome.Ĭhange all quests to give skillpoints instead of experience.ĬOMPLETED! I changed all quests in the game that give xp to instead give a perk point. Best of all it was one simple edit that took care of everything all at once. ![]() I replaced the 25% option with a 0% option and nothing I did gained me any experience at all. Player level would increase by one each day regardless of death in order to keep gamestages going.ĬOMPLETED! Thanks to DukeW74 for pointing to the place where the developers added the new option that adds a multiplier to experience gains. After a death the player would get no perk point the following morning but then after a day of no deaths they would again gain 1 point and that would grow to 2 points again once 3 days of no deaths had been achieved. ![]() On the third day of no deaths the player would gain 2 perk points and that would continue daily as long as there were no deaths. Instead, I would like the game to grant the player one perk point every morning when the music plays if the player did not experience a death during the preceding 24 hrs. I want a zero experience game where no action in the game grants xp. I am happy to do the grunt work if someone can point me in the right direction. ![]() My desire for a particular playstyle has grown to the point of wanting to create an actual mod for it but I am not exactly sure how to go about it. ![]()
0 Comments
Leave a Reply. |